Cross Product 2D
1. The cross product, mathematically defined, is an operation between two vectors in three-dimensional space, producing a vector that is perpendicular to both.
2. In 3D, for two vectors $\mathbf{a} = (a_1, a_2, a_3)$ and $\mathbf{b} = (b_1, b_2, b_3)$, the cross product is defined as:
$$\mathbf{a} \times \mathbf{b} = (a_2b_3 - a_3b_2, a_3b_1 - a_1b_3, a_1b_2 - a_2b_1)$$
3. In 2D, vectors are of the form $\mathbf{v} = (x, y)$ with no third component.
4. Thus, the traditional 3D cross product is not directly defined in 2D, since there isn't a third dimension for the resulting vector to be perpendicular to.
5. However, a scalar equivalent of the cross product exists in 2D, sometimes called the "2D cross product" or the perp product, defined as:
$$\mathbf{a} \times \mathbf{b} = a_1b_2 - a_2b_1$$
This is a scalar value representing the magnitude of the 3D cross product along the z-axis.
6. This scalar value indicates the signed area of the parallelogram spanned by $\mathbf{a}$ and $\mathbf{b}$ and helps determine concepts like orientation and whether vectors are parallel.
7. In summary: The cross product as a 3D vector product does not work in 2D, but a scalar analogue representing the magnitude of the 3D cross product's z-component exists and is often used in 2D vector calculations.